Robbie Rotten of LazyTown

Level

KXP

Wizard
123 456 789

1

0

1-- --- ---

2

1.25

2-- --- ---

3

2.5

21- --- ---

4

5

32- --- ---

5

10

421 --- ---

6

20

422 --- ---

7

40

432 1-- ---

8

60

433 2-- ---

9

90

433 21- ---

10

135

443 22- ---

11

250

444 33- ---

12

375

444 441 ---

13

750

555 442 ---

14

1125

555 442 1--

15

1500

555 552 1--

16

1875

555 553 21-

17

2250

555 553 32-

18

2625

555 553 321

19

3000

555 553 331

20

3375

555 554 332

21

3750

555 554 442

22

4125

555 555 443

23

4500

555 555 553

24

4875

555 555 554

25

5250

555 555 555

26

5625

666 655 555

27

6000

666 666 655

28

6375

666 666 666

29

6750

777 766 666

30

7125

777 777 766

31

7500

777 777 777

32

7875

888 877 777

33

8250

888 888 877

34

8625

888 888 888

35

9000

999 988 888

36

9375

999 999 999

Race Adjustments:

 

Str

Dex

Con

Int

Wis

Chr

Cml

AT

hp

TH

Div

+0

+0

+0

+5

+0

+0

+0

+0

+6

+0

÷1

 

Requisites:

Int 9, Chr 9

 

Class Slots 2, Race Slots 1

Alignment:

Any E

HD/level:

1d4

Weapon Prof.:

2+level/6

To Hit Table:

Wiz

Save Table:

Wiz

Groups:

Wiz, Tech, Arch

Complexity:

CF=3

 

“Sometimes I'm so mean, that I scare myself..”

Counts as Human with 2 for 1 trading. Fear of dark and social awkwardness.

Knows Wizard and Robbie Rotten spells. Int bonus to progression. Spell Robed (-1SL) in Robbie Rotten spells.

Each Level: Inventor Microwave: Choose an invention:

Candy Faker Maker 3000

1M: Polymorph item (similar value).

Memory Zapper 3000

1M: Erase a target's memory (Will save)

The Lazy Ball

1M: Sonic ball a group (lvld6, save or exhausted)

Soccerbot

1M: Create a DL=LVL/2 Tech Monster.

Rottenella

1M: Create a DL=LVL/3 Construct with "1M: Otto's Irresistible Dance."

Littlizer 3000

1M: Shrink and De-age one target (CL size/age categories).

Trash Blaster

1M: Create a [x1] Special in the room of raining garbage. All in room slowed/nauseated.

Level 1: 1V: Disguise self.

Robbie Rotten Spells:

Master of Disguise (SL=2): Enemies must roll you twice to choose you in combat.

You are a Pirate (SL=4): Target polymorphed into a human pirate.

We are Number One (SL=6): Summon 3 DL=LVL/2 Henchmen dressed like you.

Good to be Bad (SL=8): Group charmed and alignment changed to CE.

Villain Number One (SL=10): Cast a CSL=1 Villain spell.